Scripting/Squirrel/Functions/Game/SetWeaponSync

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Contents

Syntax

SetWeaponSync( int weaponID, bool )

Arguments

  • ID - The ID of the weapon's in the game.
  • bool - enabled / false weapon's

Example

You can disable the synchronization of weapon. For example: !blockwep minigun

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "blockwep" )
	{
local wepid = GetWeaponID( text );
Message( "Synchronization is disabled:[ " + GetWeaponName( wepid ) + " ]" )
SetWeaponSync( wepid, false );
     }
}

Example 2

You can enable the synchronization of weapon. For example: !unlockwep minigun

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "unlockwep" )
	{
local wepid = GetWeaponID( text );
Message( "Synchronization is enabled:[ " + GetWeaponName( wepid ) + " ]" )
SetWeaponSync( wepid, true );
     }
}
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