Scripting/Squirrel/Functions/Players/Ping
From VC-MP Wiki
This instance variable returns player's ping to the server.
Syntax
int player.Ping
Example
This command tells player their ping when they type '/c myping'.
function onPlayerCommand( player, cmd, text ) { if ( cmd == "myping" ) { MessagePlayer( "Your ping: " + player.Ping, player ); } }
Example2
This command tells player their ping when they type '/c playerping'.
function onPlayerCommand( player, cmd, text ) { if ( cmd == "playerping" ) { local plr = FindPlayer( text ); if ( !plr ) MessagePlayer( "Player '" + text + "' is not online.", player ); else MessagePlayer( plr.Name + "'s Ping: " + plr.Ping, player ); } }
Example3
This command kick players after spawn:
function onPlayerSpawn( player ) { if ( player.Ping >= 150 ) Kick( player, "auto", "Too High ping" ); }
Notes
The function MessagePlayer and call onPlayerCommand were used in in this example. More info about them in corresponding pages.
Related Functions
- FindPlayer
- Player.Angle
- Player.Armour
- Player.Cash
- Player.Class
- Player.DrivebyAbility
- Player.GetSpectating
- Player.GetSyncBlockedTo
- Player.Health
- Player.ID
- Player.IP
- Player.IsAdmin
- Player.IsFrozen
- Player.IsIgnoredBy
- Player.IsMuted
- Player.IsPassenger
- Player.IsSpawned
- Player.IsSyncBlocked
- Player.IsWeaponSyncBlocked
- Player.Keys
- Player.Name
- Player.Ping
- Player.Pos
- Player.RemoveLocalMarker
- Player.RemoveMarker
- Player.ResetGameSettings
- Player.Score
- Player.Seat
- Player.SetAnim
- Player.SetDrunkLevel
- Player.SetIgnoredBy
- Player.SetInterior
- Player.SetLocalMarker
- Player.SetMarker
- Player.SetSyncBlockedTo
- Player.WantedLevel
- Player.SetWeapon
- Player.Skin
- Player.SpawnPos
- Player.Team
- Player.Vehicle
- Player.Weapon
- Player.ShootInAir
- Player.StuntMode
- Player.Spikes
