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Liberty Unleashed 0.1 (Recode)

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Another New Developer!

After some much careful thought, i've hired another developer again!

This time its somebody many people know, its Mike!

Mike has been involved in VC-MP and SA-MP so he'll be a great help in the devlopment Smiley
I'm also very confident that he wont be like the last developer since hes been around LU since the day it began Smiley

So please give a nice big warm welcome to Mike!

April 01, 2008, 07:15:52 AM by VRocker | 13 comments

OMG! Its an update!

No your not imagining things, this is actually an update! Shocked

Theres been quite a lot of changes in the LU world recently. We really should have had a release by now but theres been problems here n there and it doesn't help that i'm kinda lazy Tongue

Anyway, in the last news post i announce that LU had a new developer. Unfortunately he hasn't really done much and we havn't spoke to eachother for a while so it seems we've both gone our seperate ways. Luckily this hasn't set back the mod since i have still been coding alone.
When i recruited savage, we agreed that the mod should be recoded from scratch using new methods to increase stability and usability. I'm happy to say the core recode has been going very well!

This recode includes a lot of good things. One of which being a proper GUI system similar to MTA:SAs. The GUI has been made from the ground up by me and so far its coming along very well. It isn't quite finished yet but is in a useable state. With this GUI system and scripting you will be able to create your own menus and stuff to enhance the users gameplay and your server Smiley
And for everyone thats concerned that the new GUI will have an impact on performance, i'm happy to say it doesn't. I've successfully had many windows, text labels and memoboxes scattered around the entire screen on a low end system without losing a significant ammount of FPS.

Heres a small screenshot showing the LU console which was made with the GUI system. The titlebar is optional and it can be moved, resized and customized to how you like it. It also has a nice fading effect when its shown/hidden which is optional.


Another thing the recode has done is made the mod smaller, easier to manage and easier on resources. The netcode has also been redone once again and bandwidth usage has been greatly reduced. At this time i do not have an exact bandwidth usage per player but i can tell you its less than it used to be (Old core sent about 990B/s per player for footsync)

Few more things i've done to the game. I've managed to disable all kinds of things which would usually interfere with a multiplayer game. One thing i've done is completely disabled AI police (Helicopters, boats, cars and ped) so the wanted stars are usable without some annoying AI coming along and killing you Tongue
All the ped AI and vehicle AI have been disabled at the highest level so the game doesn't even attempt to load any, this frees up a bit of memory and game resources so it can run that tiny bit better Smiley

Some more good news (Mainly for you linux fans)... The LU server has successfully been ported over to Gentoo so at the moment we have a Windows and a Gentoo server Smiley Since i'm not that good on linux i'm not sure if the gentoo server will work on any other linux distributions but if it doesn't, it shouldn't be too hard to compile them for any distribution Smiley

Well i guess i'll wrap this news post up now. As you can see the mods not dead and is starting to get more active again Smiley

February 22, 2008, 11:21:10 AM by VRocker | 8 comments

Latest News

Hey guys Smiley

Thought i'd post an update on whats been happening in the world of Liberty Unleashed lately.
First of all i'd like to appologise for the lack of updates and there is a reason for it.

Since the last blog post, i decided to recode a big portion of the mod. This being the Netcode.
The reason i decided to recode this is it was a bit shit and bandwidth heavy. It also wasn't as flexible as i wanted it (even though i did code it...), as i learnt more about raknet and C++ i noticed how bad it really was and how good it could be, although patching it up here and there just wouldn't cut it.
So yeh, i ripped out all the sync and stuff and started recoding, it should've took about a week to do really but meh what can i say, i'm lazy Tongue
So here we are, a few weeks down the line and the new netcode is nearly completed but not quite.

I do however have some good news Smiley Foot and vehicle sync has been re-implimented and is better than ever! Although they are not fully finished, the smoothness is great Smiley

I have made a small video showing foot and vehicle sync which i will upload shortly have uploaded to YouTube and is attached below (Bear in mind, i was recording at 15FPS and playing against somebody with a ping over 200. And since sync isn't finished, the lag compensation is crap)

Hopefully when this new netcode is fully implimented sync should be rivalling some of the other top GTA mods Smiley and bugs should be down to minimal.

Heres the crappy short vid:
[youtube=425,350]AlJQtzcxx0o[/youtube]

October 09, 2007, 07:42:18 AM by VRocker | 33 comments

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